We’re going through the Studio Time Mission for the new Contract Agency DLC in GTA 5 Online.
Grand Theft Auto is a truly massive game. Between GTA 5 and the constant updates from Rockstar for GTA Online; there’s no shortage of new content and interesting things to do.
Join me, then as we look at the Studio Time Mission for the new Contract Agency DLC in GTA 5 Online.
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First and foremost, before starting this mission I highly recommend tooling up.
So once you completed the final setup, err, finale; then taken a wander outside for a few moments, you’ll get called back in to the office by Franklin.
Head in, and you’ll be shown another fantastic cutscene, where once again, Lamar proves himself a complete twit.
Head back out, again; and wait around two or three minutes, and you’ll get yet another call.
Go back to the Agency, and wander up to the client lounge; then walk into the marker to finally start this mission.
Once you’ve started you’ll be dropped outside the agency, next to Dre’s Champion; and this is a cracker of a car, with a lovely engine note, so I recommend having the sound up.
Follow the marker to Dre’s studio, and as you pull up, you’ll see it’s already underway.
Lob a few grenades over, to take care of some of the clusters of goons; but get moving straight afterwards – otherwise you can get flanked; which ends poorly.
Head around to the rear of the building to the East. This will trigger some of the enemies to follow; which lines up a lovely kill box, making it much easier to deal with them.
Once the first round of clowns have met their maker, move north to the other side of the alley way behind the building, which will trigger another lot.
After a few back and forth’s you should have taken care of most of the enemies.
Pick of any stragglers, replenish your health and armour and head into the studio.
Now you really want to keep an eye on your mini-map here, and always move with your weapon up. This is a bit of a maze, and I can’t really offer too many tips beyond not walking into the instrument / studio area too quickly.
In-fact, when you see the drum kit in the next room, best lob a few grenades in for good measure.
After you’ve cleared the last enemy, you’ll be prompted to head to the control room; and you’re all clear from there. The rest of this mission is literally enjoying some fresh music from Dre and a few of his friends.
…and if you’re an old fart like me, you’ll recognise a lot of the faces.
Know any neat mods we could use to do a bit more exploration in San Andreas? Leave your suggestions in the comments.