Old Grumpy Gamers

Turbine Terror

Taking on parachute jump 3 of 13, as we work our way to Dom's final jump. It's time to get 100% in the GTA 5 parachute jump, Turbine Terror
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Grand Theft Auto is a truly massive game. Between GTA 5 and the constant updates from Rockstar for GTA Online; there’s no shortage of new content and interesting things to do.

Join me, then, in our continuing series, getting gold in every damn mission, in GTA 5 as we look at Dom’s Grand Theft Auto parachute jump 3 of 13; Turbine Terror.

Before we dive in; if you’re new to the channel, we do How To Guides, News and Giveaways; So consider subscribing and ringing the bell, to stay up-to-date.

100%’ing this jump is pretty straight forward; with the critical factor being that you need to hit dead centre of the target. Even a few inches off will drop your percentage and first-time bonus.

The good thing is, though; you can re-try as many times as you like without affecting your score.

So to start this one, we’ll need to make our way to [location]. You’ll see it marked on the map.

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Know any neat mods we could use to do a bit more exploration in Lost Santos, or North Yankton? Leave your suggestions in the comments.

In RON Alternates Wind Farm, the player encounters a Maverick who is waiting for him. The Maverick transports the player to a vantage point well over the wind farm. The player must parachute to a destination in the wind farm via a sequence of checkpoints while avoiding turbine blades at the end of the descent.

The parachute jumps are actually categorised into two subcategories: Base Jumps and Helicopter Jumps, despite the fact that there is little hint or differentiation anywhere in the game. Each sort of jump counts against 100% completion in its own way; for example, completing all Helicopter Jumps counts as one hobby and pastime, whereas Base Jumps count as another.

If the player has completed Dom Beasley’s Strangers and Freaks project Risk Assessment, parachute jumps become accessible. The player must parachute and land in a clear target for each jump. Few tasks enable the player to stop at specific checkpoints along the way to the destination, while others do not. No leap necessitates the player free falling for some amount of time; in fact, most jumps enable the player to deploy his parachute as soon as possible. The player receives a cash prize for each good leap depending on a variety of criteria, such as how near the player landed in the middle of the mark, how many check points the player reached, and so on. While the jumps may be repeated for cash, after the first good try, the incentives decline dramatically.

While any character can perform the parachute jumps, only Franklin can initiate the Uncalculated Risk task that follows their completion. Franklin, on the other hand, would get a special greeting from the helicopter pilot because of his experience with Dom.

Several of the jumps necessitate venturing into the backcountry. Keep the player protected and ready to protect against wild animal threats while on foot, as in other events in such regions. Vehicles are parked outside the landing zone on some of these jumps, but not on others. Move to one of the other characters if possible to provide the jumping player time to respawn in civilisation.

hi in this video we’re going through how to get
gold in the gta 5 parachute jump 3 of 13 turbine terror
hi welcome back my name is Dan and i’m an old grumpy gamer grand theft auto is a truly massive
game between gta 5 and the constant updates from rockstar for gta online there’s no shortage of new
content and interesting things to do join me then in our continuing series getting gold in every
damn mission in gta 5 as we look at doms at grand theft auto parachute jump 3 of 13 turbine terror
before we dive in if you’re new to the channel we do how-to guides news and giveaways so consider
subscribing and ring the bell to stay up to date 100 in this one’s pretty straightforward with the
critical factor being that you need to hit dead center of the target even a few inches off will
drop your percentage and first time bonus the good thing is though you can retry this as many
times as you like without affecting your score to start this one we’ll need to make our way to
the wind farm you will see it marked on the map here so let’s pick it up as we’re about to make
the leap we’ve got controls top left and just a half a second or two of free fall before we need
to pull the shoot there take a quick dive and we need to use the checkpoints now this course is a
little bit easier for the checkpoints in the last course the racecourse one but we do have to make
a couple of turns and we do need to really keep an eye on where the turbines are with the wind
farm if you go down too early or you touch one of those blades you are in all sorts of trouble
now rockstar fortunately have put some helpful little markers in as you move through checkpoints
if they’re off screen and this is the only set of missions i think that has the minute
as we approach that last checkpoint there we need to slow our roll a
little bit controls are on screen for that one and just gently gently
there we go a little bit off center but let’s see how we went nope still considers it 100
so that is absolutely fantastic so what are your thoughts do you have any tips
for other viewers or could this have been done differently leave your comment down
below and check out the video on the left for the next jump or the one on the right for some
more old grumpy game of goodness stay safe wash your hands and we’ll see you in the next video

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